A quick low throw from one hand to the other, building familiarity with the ball and the timing behind many juggling patterns.
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Trick Catalog
101 tricks
An outside variation of the Single Cascade Toss where both directions share one central arc, preparing throws used in Shower and Juggler's Tennis.
A single toss along a standard cascade arc, isolating hand position, throw timing, and peak consistency.
A single-ball toss thrown and caught by the same hand, isolating timing and control before moving on to two-in-one work.
A single vertical toss for training a straight path, consistent peaks, and accurate placement before adding more balls to the pattern.
A two-ball Columns drill alternates vertical tosses while the other ball is held, building accurate placement and timing for three-ball Columns.
A two-ball shower pairs a high crossing throw with a low handoff, giving the circular rhythm used in the full three-ball shower.
40303
240303 moves two-in-one juggling from one hand to the other, building smooth hand changes and balanced control on both sides.
A two-ball drill where both hands throw together in parallel vertical paths, building simultaneous timing for Columns and synchronous patterns.
A foundational two-in-one pattern keeps two balls cycling in one hand, building control for fountains and one-hand variations.
A two-ball drill for Wimpy sends both balls across together, isolating the crossing paths and synchronous timing of the full pattern.
A one-hand Columns variation alternates two balls between separate vertical lanes, sharpening placement and control for related patterns.
A reverse two-in-one variation sends each ball from an outside release toward an inside catch, building one-hand control with reverse throws.
411
2411 combines one high self toss with two quick hand-to-hand passes, training the height contrast and fast exchanges of mixed-height patterns.
501
2501 combines a high crossing throw with a quick handoff, creating a compact two-ball pattern for height control and precise timing.
Cascade
3The foundational three-ball pattern, with alternating throws crossing beneath one another in a steady rhythm from hand to hand.
423
3423 combines a high self-throw, a held ball, and a crossing throw in an uneven rhythm that develops control over changing throw heights.
A two-in-one pattern where the third ball stays in the other hand and moves in sync with an outside throw, creating the illusion of full Columns.
A three-ball cascade variation where every throw travels outward over the preceding ball before crossing to the opposite hand.
The W
3An alternating columns pattern where each ball follows a fixed vertical path while the hands move between the center and outside positions.
Oy-Oy
3A Yo-Yo variation where a held outside ball follows underneath the center ball, reversing the familiar stacked illusion of the original.
One ball repeatedly travels over the other two, switching sides above a steady cascade like a tennis ball crossing a net.
Yo-Yo
3A Fake Columns variation where a held ball follows directly above the center ball, making the pair appear connected like a yo-yo.
A compact Mills Mess-like pattern where one ball is carried in a circle between two crossing throws, creating a fast woven effect.
Takeouts
3A sweeping pattern where each arm makes a large orbit around the outside while another ball travels back and forth through the center.
An asymmetric cascade variation where one hand throws consistently higher than the other, forming a tilted wave and bridging toward Shower.
A beginner-friendly Mills Mess illusion where a held ball crosses beneath the other arm as two thrown balls alternate through the pattern.
A one-sided Columns variation where the same hand handles the center ball each cycle, preserving three vertical paths with an uneven hand rhythm.
Columns
3A synchronized three-ball pattern where two outside balls rise together, followed by the center ball, creating three clean vertical paths.
Infinity
3A Columns variation where the center ball crosses between the two vertical outside balls, tracing a sideways figure-eight from hand to hand.
A three-ball pattern where every throw and catch passes under the opposite arm, with the arms uncrossing and recrossing after each throw.
A rigid three-column pattern where the balls rise from fixed positions while the hands weave underneath in a Mills Mess motion.
A time-reversed Infinity where the traveling ball is thrown from the outside, passes between two vertical balls, and is caught in the center.
323[43]0
3323[43]0 combines a held ball with a split multiplex, compressing two releases into one beat before the pattern opens into a brief reset.
A Columns variation where the center ball travels back and forth over the two outside balls instead of rising in its usual vertical path.
A Columns variation where the two outside balls cross in broad rainbow arcs while the center ball continues along a vertical path.
A three-ball cascade performed with the arms crossed, keeping the familiar alternating rhythm while each hand works on the opposite side.
Windmill
3A circular cascade distortion where every ball travels in the same direction as the arms cross and uncross beneath the pattern.
A three-ball shower where the high arc and low return pass leave both hands at the same time, producing a compact paired rhythm.
Factory
3A mechanical pattern where one hand carries a ball across the top and drops it like an assembly line while the other two continue in columns.
Box
3Two balls alternate in vertical paths while the third passes horizontally between the hands, forming a crisp rectangular pattern.
An iconic three-ball pattern where crossing arms send the balls in a continuous side-to-side flow, forming a fluid tangle of throws and catches.
441
3441 alternates two high self-throws with a quick horizontal pass, creating a compact three-beat rhythm that shifts from side to side.
55500
3A three-ball flash that sends all three balls high in quick succession, creating a brief pause for a clap or another move before the catches.
Snake
3A high three-ball pattern where each hand takes a turn throwing all three balls in succession, creating an elongated side-to-side chase.
A dramatic Half-Shower variation where one hand stays raised above the head, dropping balls to a lower hand that throws them back upward.
531
3531 forms a descending tower of high, medium, and low movements, combining a lofty crossing throw with a low throw and rapid hand-to-hand pass.
A tighter 441 variation where the high self-throws travel toward the center of the body before each quick horizontal pass.
A reverse cascade performed with the arms crossed, sending each throw outward while the hands work from opposite sides of the body.
A demanding one-handed fountain that cycles three balls continuously, building the speed and accuracy needed for larger patterns.
A fusion of Columns and Box that combines paired high vertical throws with low horizontal passes in a repeating symmetrical sequence.
A hybrid of Columns and Shower where two balls rise in vertical paths while the third circles over and beneath them in quick passes.
Shower
3A fast circular pattern where one hand sends every ball in a high arc while the other returns them with quick horizontal passes.
Shuffle
3A fast Shower-like pattern where a raised hand drives one ball diagonally through the pattern in a sharp downward slam toward the other hand.
Fountain
4The foundational four-ball pattern, with each hand independently juggling two balls in outward arcs so the balls never cross between hands.
A synchronous fountain where both hands release together in matching outward arcs, with each hand independently juggling two balls.
Wimpy
4A synchronous four-ball pattern where both balls cross at once on cascade-like paths, offset slightly in height to avoid a collision at the center.
A synchronous high-low pattern where one hand continually throws over the top while the other sends lower throws underneath to the opposite hand.
Arches
4A synchronous half-shower that switches direction on every pair, with each hand alternating between high overthrows and lower underthrows.
Pistons
4An asynchronous fountain flattened into four fixed vertical lanes, with one ball rising at a time in a steady staggered rhythm.
Two balls rise together in the center, followed by two on the outside, forming four fixed vertical lanes with synchronized timing.
Two vertical balls rise together, followed by the other pair in interwoven lanes, giving Pistons a synchronized pulse while each throw stays in its own column.
552
4552 combines two consecutive crossing throws from each hand, resembling two interwoven Snakes and serving as a useful bridge toward five-ball cascade timing.
An inward version of the four-ball fountain where each hand throws toward the center, while every ball still returns to the hand that threw it.
A reverse synchronous fountain where both hands throw inward at the same time, sending paired arcs toward the center while each ball returns to its hand.
A compact Shower variation performed with the arms crossed, pairing high underarm throws with fast horizontal passes from the upper hand.
534
4534 cycles through a high crossing throw, a low crossing throw, and a medium fountain throw, creating a shifting three-height rhythm with four balls.
A four-ball Columns variation where the outside pair arcs over the center pair and switches sides, alternating with straight vertical throws.
55550
455550 sends four balls at five-ball cascade height before a brief gap leaves both hands empty, making it a direct rhythm drill for five-ball timing.
A simplified four-ball Mills Mess in which the same arm always crosses on top, preserving the weaving motion with a shorter repeating cycle.
An asynchronous four-ball pattern with alternating high overthrows and lower underthrows, keeping every ball moving around the same shared loop.
A four-ball Windmill built on fountain timing, with alternating crossed-arm throws flowing in one direction while every ball stays in its own hand.
A fountain-based Mills Mess with alternating crossed-arm sequences; each ball weaves across the pattern while always returning to its original hand.
5551
45551 follows three five-ball-height crossing throws with a quick horizontal pass, making it a compact drill for five-ball cascade speed and rhythm.
A synchronous shower that pairs a high crossing throw with a quick low pass, then reverses the hand roles to send the next pair back.
A four-ball Box built from paired horizontal passes and two successive vertical throws on each side, creating a wider, faster version of the classic pattern.
A four-ball pattern that pairs each high cascade-style throw with a quick horizontal pass, combining the shapes of a Cascade and a Box.
The core five-ball pattern, built from evenly spaced crossing throws at a consistent height and widely regarded as a major juggling milestone.
A five-ball cascade variation where every throw travels over the outside and descends toward the center, reversing the standard crossing paths.
A three-beat cascade cycle combining one single throw with two stacked multiplexes, sending paired balls across at different heights.
A fast circular pattern with high throws from one hand and rapid horizontal passes from the other, extending the classic Shower to four balls.
Synchronized outer and inner pairs alternate with a single center throw, arranging five balls in fixed vertical lanes while the center hand changes sides.
A synchronous five-ball half-shower where one hand makes a high overthrow as the other sends a lower underthrow, forming two distinct crossing arches.
A center ball alternates with simultaneous stacked multiplexes on both sides, turning three-ball Columns into a compact five-ball pattern.
7770770
57770770 groups five seven-ball-height throws into runs of three and two, offering a broken-rhythm drill for seven-ball cascade accuracy.
7777700
57777700 delivers five consecutive seven-ball-height throws followed by a reset, creating a focused flash drill for seven-ball cascade height and timing.
An asynchronous five-ball cascade variation where one hand makes high overthrows and the other makes low underthrows, forming two distinct arches.
Each hand repeatedly launches a split multiplex, sending one ball across in a cascade path while the other rises vertically back to the same hand.
The foundational six-ball pattern, with each hand independently juggling three balls in outward arcs without any balls crossing between hands.
A synchronous six-ball fountain where both hands release together in matching outward arcs, each independently juggling three balls.
A synchronous six-ball crossing pattern where both hands throw together on cascade-like paths, with slight height offsets preventing center collisions.
A three-ball cascade shape performed with paired stacked throws, so six balls travel as three close duplexes crossing between the hands.
An asynchronous six-ball fountain arranged into six fixed vertical lanes, with each ball rising separately in a continuous staggered sequence.
Three synchronized pairs rise in turn across six fixed vertical lanes, moving from the outside pair through the middle pair to the inside pair.
Three synchronized pairs alternate through interwoven vertical lanes, giving the six-ball Pistons pattern a steady paired rhythm.
7777770
67777770 sends six consecutive throws at seven-ball cascade height before a brief reset, making it a focused flash drill for seven-ball timing.
A synchronous shower that pairs a very high crossing throw with a rapid low pass from the opposite hand, keeping five balls in a demanding circular flow.
An asynchronous six-ball pattern where one hand makes higher overthrows and the other returns lower underthrows, forming two distinct arches.
An advanced circular pattern with very high throws from one hand and rapid horizontal passes from the other, extending the Shower to five balls.
A synchronous six-ball half-shower where one hand makes a high overthrow as the other sends a lower underthrow, creating two crossing arches.
A landmark numbers pattern built from evenly spaced crossing throws at great height, demanding exceptional accuracy, rhythm, and consistency.